The Disney Fantasy Kids’ Clubs were very well-thought out, organized, and operated for each of the age groups!
When planning the cruise, the idea of dumping our kids off during our family vacation in what I initially envisioned was onboard day care was very unappealing to me. I was so wrong. These clubs gave our kids the chance to make friends and have some fun without us for an hour or two during the day.
Some days they would check the Navigator schedule and want to go to their club – other days they would rather hang out on the pool and sports deck with us. It was really nice having that option. Because of the ages of our boys at the time (14, 13, 11, and 5), there were 3 different clubs to belong to and one of our guys (11 year-old) could belong to both the Oceaneer Club and the Edge, which he went back & forth on so he could be both with his younger and older siblings.
Oceaneer Club & Lab (Deck 5 – Midship):
This club is a great play area for younger and older kids. For our 5 year-old, we had to personally check him in and out with room keys and password (very secure!). The 11 year-old was able to check himself in and out of the club without us. The spaces were large with lots of play areas:
- Andy’s Room: Very entertaining! Over-sized toys make you feel like one of Buzz & Woody’s pals. Play with Slinky Dog, RC, Potato Head, and more.
- Monsters Academy: Kids can play at Monstropolis with all the props and interactive games to make it loads of fun.
- Pixie Hollow: Welcome to Tinkerbell’s world – pixie dust everywhere (twinkling LED lights on leaves, ceiling, floor, etc…). There are quieter activities here such as crafts, story time, and even dress-ups!
- Disney’s Explorer Pad: Enter the world of Finding Nemo on this interactive submarine, complete with 16 computer work stations with activities.
The Oceaneer’s Club & Lab seemed to have an endless variety of crafts, toys, games, and scheduled activities with enthusiastic Castmembers that were great with the kids! You can check the Navigator to see what interests your kids and what activities they shouldn’t miss.
Edge (Deck 13 inside the forward funnel):
The Edge is the perfect tween hang-out (ages 11-14). It has net books for the kid’s use, video games galore, an illuminated dance floor, and an 18-foot long LCD screen for videos and stations where you can even create your own videos. It also has an exclusive elevator stop that the kid’s can use their card keys to access – pretty cool.
Vibe (Deck 5, Forward):
This teenager-only (ages 14-17) pad has an indoor lounge with their own outdoor pool deck, smoothie bar / soda fountain, multi gaming stations, ping pong table, foosball table, mini movie theater, and more! It was a good get-away for teens to meet their peers, have a soda or coffee, listen to music, play games, and be in a parent-nag-free-zone for a brief period of time.
Initially, I underestimated the value of the Disney Fantasy Kids’ Clubs. Like stated above, I was very resistant to the idea of our family splitting up and going to kid’s clubs that I equated to day care. But it tuned out to be a great escape for our kids -even at just an hour a day. I’d recommend that all kids register for their clubs – how often they choose to go will depend on them.
Bottom line: It added to the overall experience & the smiling faces – which has been more challenging as they get older!
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